"A company is a tool: An AI with a legal status." BK

In the 1960's Buckminster Fuller proposed a “great logistics game” and “world peace game” (later shortened to simply, the “World Game”) that was intended to be a tool that would facilitate a comprehensive, anticipatory, design science approach to the problems of the world. The use of “world” in the title obviously refers to Fuller's global perspective and his contention that we now need a systems approach that deals with the world as a whole, and not a piece meal approach that tackles our problems in what he called a “local focus hocus pocus” manner. The entire world is now the relevant unit of analysis, not the city, state or nation. For this reason, World Game programming generally used Fuller's Dymaxion Map for the plotting of resources, trends, and scenarios essential for playing. We are, in Fuller's words, onboard Spaceship Earth, and the illogic of 200 nation state admirals all trying to steer the spaceship in different directions is made clear through the metaphor - as well in Fuller's more caustic assessment of nation states as “blood clots” in the world's global metabolism.

The logic for the use of the word “game” in the title is even more instructive. It says a lot about Fuller's approach to governance and social problem solving. Obviously intended as a very serious tool, Fuller choose to call his vision a “game” because he wanted it seen as something that was accessible to everyone, not just the elite few in the power structure who thought they were running the show. In this sense, it was one of Fuller's more profoundly subversive visions. Fuller wanted a tool that would be accessible to everyone, whose findings would be widely disseminated to the masses through a free press, and which would, through this ground-swell of public vetting and acceptance of solutions to society's problems, ultimately force the political process to move in the direction that the values, imagination and problem solving skills of those playing the democratically open world game dictated. It was a view of the political process that some might think naive, if they only saw the world for what it was when Fuller was proposing his idea (the 1960s) - minus personal computers and the Internet.

The playing field was not to be so much as leveled, or expanded, but the good 'ol boy political process was to subverted out of existence by a process that brings Thomas Jefferson into the twentieth century. In order to have this kind of power, the game needed to have the kind of information and tools for manipulating that information that empowers. It needed a comprehensive database that would provide the players of the world game with better data than their politically elected or appointed counterparts. They needed an inventory of the world's vital statistics--where everything was and in what quantities and qualities, from minerals to manufactured goods and services, to humans and their unmet needs as well as capabilities. They also needed an information source that monitored the current state of the world, bringing vital news into the “game room” live. None of this existed when Fuller began talking about a world game. And then something funny happened on the way to the twenty-first century: CNN, personal computers, CD ROMS, the Internet and worldwide web, supercomputer power on personal computers and reams of data about the world, its resources, problems and potential solutions started to bubble to the surface and transform the world and the way we communicate, do business, research and govern. The World Game that Fuller envisioned was to be a place where individuals or teams of people came and competed, or cooperated, to:

“Make the world work, for 100% of humanity, in the shortest possible time, through spontaneous cooperation, without ecological offense or the disadvantage of anyone.”

Credits: Buckminster Fuller Institute, especially Buckminster Fuller R.I.P.


The Venus Project proposes we work toward a worldwide, resource-based economy, a holistic social and economic system in which the planetary resources are held as the common heritage of all the earth’s inhabitants. The current practice of rationing resources through monetary methods is irrelevant, counter-productive, and falls far short of meeting humanity’s needs.

Simply stated, within a Resource Based Economy we will utilize existing resources – rather than money – to provide an equitable method of distribution in the most humane and efficient manner. It is a system in which all goods and services are available to everyone without the use of money, credits, barter, or any other form of debt or servitude.

To better understand a resource-based economy, consider this. If all the money in the world disappeared overnight, as long as topsoil, factories, personnel and other resources were left intact, we could build anything we needed to fulfill most human needs. It is not money that people require, but rather free access to most of their needs without worrying about financial security or having to appeal to a government bureaucracy. In a resource-based economy of abundance, money will become irrelevant.

We have arrived at a time when new innovations in science and technology can easily provide abundance to all of the world’s people. It is no longer necessary to perpetuate the conscious withdrawal of efficiency by planned obsolescence, perpetuated by our old and outworn profit system. If we are genuinely concerned about the environment and our fellow human beings, if we really want to end territorial disputes, war, crime, poverty and hunger, we must consciously reconsider the social processes that led us to a world where these factors are common. Like it or not, it is our social processes – political practices, belief systems, profit-based economy, our culture-driven behavioral norms – that lead to and support hunger, war, disease and environmental damage.

The aim of this new social design is to encourage an incentive system no longer directed toward the shallow and self-centered goals of wealth, property, and power. These new incentives would encourage people toward self-fulfillment and creativity, both materially and spiritually.

BTW: World Peace Engine still uses money and units for obvious reasons. But money and units are not the goal anymore, but rather a mathematic tool.

Credits: the Venus project, especially Jacque Fresco R.I.P.

World Peace Engine wants companies and corporations (the tools) to pay tax from their (by a collective of people gained) income, while the people (users) pay zero.

In a sustainable future, where everyone has the same rights and everyone is even to each other through respect, tolerance and acceptance and not through uniform, CEOs and people will have the same 'global universal basic income'.

Profits and surpluses of companies and corporations are going evenly to everyone's 'global UBI'. 'No double standards means no double standards!'

Imagine the CEO of Amazon gets the same UBI as the guy at the bakery. That makes the CEO and the bakery guy able to focus on the cause.They will become famous for doing a good service to the society or living their passion and not because one owns money (the tool).

"That is my picture of a society of merit." BK

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